#include "vec.h"
#include "animation.h"
#include "in_mouse.h"

class CoordinateSelect
{
protected:
    float       CrosshairSize;
    Animation   LocSelAni;
    QVector     LocalPosition;
    void UpdateMouse();
public:
    static void MouseMoveHandle( KBSTATE, int, int, int, int, int );
    CoordinateSelect( QVector ); //wish I could warp mouse pointer there
    ~CoordinateSelect() {}
    inline QVector GetVector()
    {
        return LocalPosition;
    }
    void Draw();
};

