#ifndef _TURRETAI_H_
#define _TURRETAI_H_
#include "navigation.h"
namespace Orders
{
class TurretAI : public FaceTargetITTS
{
    float range;
    float speed;
    float mrange;
public: TurretAI();
    virtual void Execute();
    virtual void getAverageGunSpeed( float &speed, float &range, float &mrange ) const;
};
}
#endif

